scalyface
Head Overseer

Age: 46
Joined: 26 Dec 2006
Posts: 3606
Location: Toulouse, pays de rouge et noir.

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In an effort to make High Hold more friendly to new players and pc's you will all have noticed quite a few layout changes during the last few days. I'm doing this so that the areas in and around High Hold keep within the levels they are meant for.
Major changes.
The Moonwood is now connected to the Northern exit of High Hold.
Quaervarr is accessible from the eastern Moonwood via the Oak House and has a less dangerous trek to get there, as long a you stick to the paths.
Goblins and Kobolds have been brought into line with the MM, thus it should be easier for lower level parties to survive and thrive.
The kobolds will still mob, but this should be easier to handle in a party.
The Tradeway Bandits have been scaled down also. I tested this area with a level 5 fighter and found it extremely difficult to get through, which isn't justifiable, as it joins up with the Rauvin Watchkeep.
Again, sticking to pathways will help with keeping out of trouble.
Minor changes.
I've removed all encounters that spawn as you transition. I find this unfair to all. Please let me know if I've missed anything.
The Earthmother's quest iq now available in High Hold, with a new quest giver.
Tim only needs 3 puppies now, I will change the journal entry asap.
Same with the High Hold drunk quest, which should work with the next update.
I'll be continuing with incremntal updates over the next few days (23,24,25 July).
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_________________ "Get three coffins ready"
Joe to the coffin maker in the Clint Eastwood/Sergio Leoné classic "A Fistful of Dollars"
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